Hi All,


    yoflash 5 is out since a couple of weeks now and the reception hs been rather good. For me personally, it is great to see that people are donwloading and using the component. It is also ice, that some people are back at the forum. Today I updated the gamefeed and I am pleased to announce that 14 new games are up and running: Some small games from gamepix have been added, one game from famobi and some multiplayer games from goodgame as well as plinga. The games from plinga and goodgames are almost all multiplayer games with a time strategy, building theme. I had to add theese manually since both of the companies do not proivde any feed which, including testing, took me  a couple of hours. I hope you guys like it. :-)

    And while I have your attention: There is one thing that I could use your help with: Ratings on the JED (Joomla Extnesion Directory) are very important for the visility of the component. If no one can find the component, less people are playing. So I would like to ask you a favour: If you like the component, please leave some positive feedback on the JED. It would really help to further progress with the component.

    As usually: If you have anything on your mind that you want to share with the community, the forum is always there for you.

    Kind regards


    Yoflash 5 is out

    Ladys and Gentleman,

    it is indeed with pride and pleasure that it finally have the honor to say: Yoflash 5 has been finally released!!!!

    The road has been long and rough; but, as usual, I certainly learned a lot by programing for the CMS Joomla Version 3.6+ and 4. As a lot of you who are reading the blog already know, most parts from Yoflash have been build from the ground up to integrate as best as possible into the Joomla ecosystem. With this release Yoflash says Goodby to flashgames and hello to HTML5 Games. There are currently over 1100 games ready for you to put on your side from different sources. With this change, it is finally possible to make the game-pages responsive making it a good choice for mobile devices. Also, Yoglash finally has a fulscreen feature and users who are logged can have the option to save (favour) their favourite games.


    Also, if you haven't seen it yet, despite the component itself, yoflash.com got a complete overhaul as well with a new, very light design. I hope you guys like it.

    So, whats left for me to say: Give it a go! (And don't forget to let me know in the forums how you ike it. I'd really appreciate that.)



    Dear All,

    yes, it has been some years since I last actively had the time to work on yoflash. I know, that some have been eagerly waiting for an update; so here it is:

    YoFlash is currently under active development again. It has been some time since the last update and the world did not stop turning. While we had a little discussion in the forums about the future of Flash-Games, I am convinced that Adobe Flash is finally dead...Instead HTML5 games are coming into view. And while in the last years, I found HTML5 games quite edgy (to say the least), they have quite made some quility jumps and some of them are actually really good and usable. Therefore I will drop flash support for the upcoming release (you can still keep your old games; but I advise you to delete them...if they are still working, they will soon stop working). Apart form that, the following features will be implemented or deleted in the new version of yoFlash


    • HTML5 games support from various sources (gamepix, poki, goodgame, plinga, famobi and more...) at the moment there are 1160 games in the new gaefeed.
    • Backend: Publish games with one click or use the 'Mass publishing"-function...to publish hundrets of games with one click.
    • Backend: Batch processing - Move all your games (or less) across categories, (un-)publish them, (un-)feature them or add tags in one go.
    • Backend: Yoflash switched to the category-system developed by Joomla, so you have the same look&feel as you are used to
    • Backend: Yoflash uses Joomla's tags system
    • Frontend: Fully responsive game site (if your template supports it).
    • Frontend: Hide games on mobile or desktop devices that don't work on mobile/desktop devices
    • Frontend: FULLSCREEN support for all HTML5 games
    • Frontend: Allow logged-in users to save their favourite games
    • Of course, users can still arte games and write comments (using jcomments, komento or disqus
    • And of course, you still can add own games. However, it won't be super convenient. But I'll find a solution for that

    The following features will be droped:

    • I am dropping the FTP support feature. While it had its very good use, it is not needed anymore in regards of the HTTP2 protocol.
    • There is no "download or embed" option anymore as HTML5 games are always embed.
    • Whit Joomla 3.2 layouts are now supported across templates / components. Therefor there is no need for an own template system. So that will go as well.
    • And you won't need a publisher ID anymore. For the moment I tend to have a file-based system to deliver new games in the feed, mostly to save bandwidth

    As far as I have tested, the component runs smoothly in the backend and also in the frontend, however, there is still of lot of finetuningn to do. Also an updater / installer has not been written yet.

    Which brings me to you: Yes, you! Do you have any ideas about how we could improve the frontend? It is pretty outdated, but it works fine. So please, drop your ideas in the forum; and wel'll figure out together how we can improve the component so that it best suits you. I really rely on your participation here!!!


    I hope to hear from you guys,



    And finally some screenshots of the back- and frontend:

     Backend: My games

    Backend: Batch provcessing:

    Backend: Gamefeed

    Current frontend (not finished):


    Hello All,

    it's been two months since yoflash 4 was released and I thought it is time for a little update :-)

    First of all, I would like to thank everyone who is using yoflash and hope that it suits your needs. While yoflash is in constant development, I am currentlyu focussing on making a second layout which should be responsive. This will be interesting for HTML5 games websites that want to display on mobile and tablet devices as well.

    I put a lot of work and time into making yoflash, which represents the yoflash-website as well as the ocmponent, it seems like the system as a whole is running smooth and steady. Unfortunately, feedback has been incredible low so far, so I simply have to assume that everything is going well. No news are good nes I suppose :-)

    With the release of yoflash 4 I am also proud that this verison has been approved for the Joomla Extension Directory and is to date one of the more popular extensions on the JED. If you have a spare minute I would highly appreciate if you would rate the component on the JED.




    Ladys and Gentlemen,

    after a long time of waiting and a long time of programming it is my pleasure to introduce to you the new and improved YoFlash Version 4. Now, befor you go and try it out please make sure that you have at least Joomla 3.4 installed. Yoflash 4 contains a lot of improvements.

    At first and most importantly Yoflash 4 makes use of the new gamefeed from this website. At the time of writing around 1000 games are waiting for you to get published on your website. At the moment I have included games from KONGREGATE (flashgames), FOG (flashgames and unity games) and gamepix (HTML5 games). So, with YoFlash 4 I have finally updated the component towards HTML5-Games (some say the future of online games). Therefore, it actually should be possible to build a Joomla based mobile games page.

    Second: I spent some time to improve the statistic page. I know it is still a bit buggy but much better and more detailled then the old version provided that you have the stats set tp "detail" in the yoflash settings. A game is counted a played after 20 seconds to reduce the impact of spiders, crawlers and search engines.

    Third: YoFlash offers the use of a FTP server. If you want to be super professional, you can upload the games to a different server and/or use a content-delivery-network (CDN). There is a small intorduction in the documentation of the yoflash website.

    The rest should be mostly bugfixes and tons of small improvements.

    As usual, I would highly appreciate it if I could get some feedback from you! Good and bad is more than welcome. Since the feedback has not been overwhelmingly big, I really cannot say if you actually like the component. So, go ahead and drop me a node or post in the forum for any feedback. Thank you!

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